Lưu trữ cho từ khóa: Gaming

Azra Games raises over $42m to develop blockchain-integrated game

Azra Games raises over $42m to develop blockchain-integrated game

Azra Games, a video game developer based in Sacramento, has secured $42 million in Series A funding, with investment from Pantera Capital, Andreessen Horowitz, and NFX. 

The funds will be used to develop a mobile-first role-playing game that integrates blockchain technology and non-fungible tokens, according to a company press release. This will bring the company’s total funding to $68.3 million.

Mark Otero, Azra’s CEO, previously developed Star Wars: Galaxy of Heroes, one of Electronic Arts’ most successful games. Otero aims to create a new RPG that leverages blockchain technology.

Azra Games plans to utilize the funding to expand its team and advance its development projects. Additionally, it aims to grow Azra Labs, a research and development initiative.

An institutional nod to blockchain gaming

Pantera Capital, NFX, and a16z are key players in the blockchain and venture capital industries. Their involvement is a formal nod to strong investor confidence in the potential of blockchain gaming.

Their support of Azra Games suggests they see an opportunity for blockchain gaming to finally break through. These investors typically target projects with potential for mainstream adoption and long-term growth.

Combining gaming with blockchain has not been easy. Many developers have attempted to integrate these technologies, but the majority have failed. Despite the challenges, the potential remains, and investors like Pantera Capital and a16z continue to fund new projects in search of a winning formula.

Azra Games plans to develop its RPG first, focusing on creating a compelling and sustainable experience for players before adding blockchain-based features like NFTs. The game would then allow players to own and trade digital assets, according to Fortune. 

Tổng hợp và chỉnh sửa: ThS Phạm Mạnh Cường
Theo Crypto News

Sonic SVM’s SonicX onboards over 100k TikTok users to Web3

Sonic SVM, a blockchain company focused on gaming, has introduced a new Web3 game on TikTok, according to a press release shared with crypto.news. 

The game, called SonicX, simplifies the process of joining Web3 by embedding a wallet directly into TikTok, allowing users to explore blockchain without the usual complexities.

SonicX is a simple “clicker” game in which players tap the screen to collect digital rings stored on the blockchain. These rings, including cryptocurrencies and NFTs, can lead to rewards. The game builds on the popularity of similar “tap-to-earn” games, like Notcoin (NOT) and Hamster Kombat, which have gained traction on Telegram.

The key feature of SonicX is its embedded wallet, which allows TikTok users to log in using their existing accounts without needing to manage complicated private keys or passwords. This approach streamlines the onboarding process and makes it easier for users unfamiliar with blockchain technology to participate. 

As players advance in the game, they can earn more rewards and refer their friends to join, creating a viral effect.

Since its launch last month, over 120,000 TikTok users have signed up, making SonicX one of the most successful Web3 integrations within a mainstream app like TikTok. This could signal growing interest in decentralized apps, especially among users who have never engaged with blockchain before.

Sonic SVM and Solana

Sonic SVM, backed by $12 million in funding, is looking to carve out a space for blockchain gaming on the Solana (SOL) network. Solana is known for its speed and lower transaction costs, making it popular in decentralized finance. However, it has yet to become a major player in the blockchain gaming space, where networks like Immutable X have taken the lead.

Sonic SVM aims to change this by offering tools for game developers to build on Solana. These tools allow developers to create game-specific networks, called Layer-2 rollups, which can process many transactions off the main blockchain at a faster rate and lower cost, according to the release.

Tổng hợp và chỉnh sửa: ThS Phạm Mạnh Cường
Theo Crypto News

IMX price hits key support as Immutable Passport signups surge

Immutable X token is on track for its first weekly loss in four weeks despite strong performance of its ecosystem.

Immutable X (IMX) retreated to $1.4655 on Oct. 4, its lowest level since Sep. 9, and 22.4% below its highest level this month.

Passport users hit 3 million

In an emailed statement, Immutable X developers said that its ecosystem was doing well, with the number of sign-ups to Immutable Passport crossing the 3 million mark. That is a big increase since the platform had less than 300k sign ups in January.

The ongoing trend is mostly because of three titles that have continued doing well. RavenQuest has attracted over 200k monthly active users while games like SpaceNation and Immortal Rising 2 are seeing more traction. 

A recent report by Messari also confirmed that Immutable X’s network was growing. Its daily active addresses jumped by 91,900% in the second quarter to 282k, mostly because of the Main Quest rewards program launch. 

According to Messari, the number of NFT buyers in Immutable rose by 56% QoQ while sellers rose by 18%. 

However, data by CryptoSlam shows tha NFT sales and users have retreated in the last 30 days. Sales dropped by 14.6% to over $14.5 million while buyers and sellers fell by over 82%. 

Its total value locked in the Decentralized Finance industry has also stalled, remaining at $14.5 million in the last few months.

Immutable X is one of the biggest layer-2 networks in the crypto industry. Unlike other layer-2 blockchains like Polygon (POL) and Arbitrum (ARB), it has focused on the gaming and NFT industries.

A key challenge is that it is facing substantial competition from the TON Blockchain, which has become a major player because of the tap-to-earn industry growth. Other top competitors are Gala Games (GALA) and Ronin (RON).

Immutable X finds support at the 50 EMA

Immutable X chart: Source: TradingView

The IMX token found substantial resistance at $1.9527 on Sep. 23 and has dropped sharply this week. This decline is mostly because of the ongoing sell-off in the crypto industry amid rising geopolitical risks.

It has dropped below the key support at $1.70, its highest swing in June. On the positive side, it has found support at the 50-day moving average and formed an inverse head and shoulders pattern, raising possibility of a rebound to the next resistance point at $1.70. 

Tổng hợp và chỉnh sửa: ThS Phạm Mạnh Cường
Theo Crypto News

Gala Games token surges ahead of a big ecosystem news

Gala Games token continued its recovery this week as demand for gaming cryptocurrencies rebounded.

Gala (GALA) jumped to a high of $0.0217, its highest point since Aug. 27, and 61% above its lowest level this year. This rebound has brought its market valuation to over $859 million.

Gala’s recovery occurred as other gaming tokens like Immutable X (IMX), Beam (BEAM), and Ronin (RON) rallied. All these coins have risen by over 20% in the last seven days. As a result, the total market capitalization of all gaming tokens tracked by CoinGecko has jumped to over $17.16 billion.

Gala’s rally is also linked to a recent post on X, in which the developers teased a major announcement expected this week.

It is still too early to predict the nature of the announcement, but based on past statements, there are indications that it could involve the launch of TREZ, an upcoming token for Gala’s tap-to-earn ecosystem.

In a statement earlier this year, the developers noted that its tap-to-earn ecosystem had accumulated over 3 million users across games like GALACoin, Music Coin, and Treasure Tapper.

Telegram tap-to-earn games have become highly popular among users, and Gala hopes to become a significant player in this space. Most of the existing games like Hamster Kombat, Notcoin, Catizen, and Avecoin have chosen to operate on the TON Blockchain, which was developed by Telegram.

Tap-to-earn networks allow users to accumulate tokens by tapping a button on a mini app or completing simple tasks, such as following an X account or watching YouTube videos.

Users accumulate tokens and can cash out when an airdrop occurs. Networks like Catizen and Notcoin have already launched their airdrops, with their tokens valued at over $300 million and $786 million, respectively.

Gala token hits a key resistance

Gala Games token | Chart by TradingView

The Gala token bottomed out at $0.0134 in August and has since bounced back by over 60% to $0.021. It recently crossed the 50-day moving average and retested the key resistance point at $0.021, its highest swing since Aug. 25, and the neckline of the double-bottom pattern.

The Relative Strength Index and the moving average convergence/divergence indicators have continued rising, meaning that it has momentum. 

Therefore, Gala will likely continue rising as bulls target the next key resistance point at $0.027, its highest point on July 21.

Tổng hợp và chỉnh sửa: ThS Phạm Mạnh Cường
Theo Crypto News

GameFi tokens surge: Alien Worlds, Mines of Dalarnia, Gala lead

GameFi tokens were the best performers on Sunday as Bitcoin recaptured the important resistance point at $60,000 for the first time since Aug. 14.

Bitcoin (BTC) recovery triggered gains in the crypto industry, with the total market capitalization of all coins rising by 0.8% to $2.2 trillion.

A closer look at the top gainers showed that gaming tokens were the best-performing coins on Aug. 18. Mines of Dalarnia (DAR) token formed a god candle as it jumped to a high of $0.218 — 115% above its lowest level this month. Its surge brought its market cap to over $120 million. 

Its rally happened in a high-volume environment. Data by CoinMarketCap shows that the 24-hour volume rose by over 3,740% to over $398 million. Most of its volume was from Bitrue followed by Binance. Mines of Dalarnia was also one of the most trending tokens in StockTwits. 

Meanwhile, Alien Worlds (TLM), another gaming token rose by 70% to $0.014, giving it a valuation of over $62 million. It has risen by over 120% from this month’s low. 

Gala (GALA) token also rose for the second consecutive day and reached its highest level since Aug. 4. Ronin (RON) rose by over 5% to $1.63.

According to CoinGecko, the total 24-hour volume of all GameFi tokens rose to over $2 billion while the market capitalization jumped to $13 billion. 

Gala, Mines of Dalarnia, Alien Worlds, and Ronin tokens | Chart by TradingView

GameFi challenges remain

Despite the weekend surge, most gaming tokens have dropped sharply from their all-time high as demand for the sector wanes.

Axie Infinity, once touting a market cap of over $9 billion, has dropped to a valuation of just $715 million. Other tokens like Decentraland, Sandbox, and Gala have shed billions in valuation in the past few years. 

A key concern among users is the volatility of the reward tokens. For example, Smooth Love Potion (SLP), which is used to reward Axie Infinity players, has dropped from $0.3335 in 2021 to $0.029, a 99% drop. 

Tap-to-earn Telegram mini applications — Hamster Kombat, Notcoin, and TapSwap — are accumulating millions of users, further disrupting the industry.

Tổng hợp và chỉnh sửa: ThS Phạm Mạnh Cường
Theo Crypto News

The future of web3 gaming is not tap-to-earn—it’s Roblox | Opinion

It’s no secret that web3 gaming has struggled to take off. However, if the web3 gaming-related sector wants to make its mark on the global entertainment market, it must focus on what makes it unique. Current trends such as tap-to-earn and other arcade-like models are far from that.

With blockchain technology, web3 game developers can create games designed for players with complete rights to their virtual goods. This is a gateway to new in-game economies and speaks to a new generation of players who use platforms like Roblox. 

These gamers are used to creating assets and making legitimate profits from them, where players can monetize their creativity in a dynamic and legitimate in-game economy. It is not uncommon for this group to see these games as lucrative full-time jobs. This is where web3 gaming can find its perfect fit.

History replays itself

Having the mature market of traditional video games as its competition—with a total value of $200 billion a year—seems like a daunting challenge for web3 gaming. However, this doesn’t necessarily mean that it’s completely defenseless.

This used to be the case for traditional video games, too, which 30 years ago were a niche next to the global movie industry. Today, they have outgrown this market by far, with the gaming industry reaching approximately $227.6 billion in 2023, compared to only $65.21 billion for global subscriptions to over-the-top video-streaming revenue. Games like Fortnite have an annual profit equivalent to half the world’s movie box office. 

The current state of things came about when a new generation of users better adapted to technological advancements emerged. Then, people witnessed the potential in the gaming niche, and businesses turned to this segment of the entertainment market. Can this be the case for web3 games in three or five years?

An economy in (and of) leisure

The number of video game enthusiasts continues to grow each year, and they are welcomed by new platforms with new business models. This is especially the case for younger generations, who are more likely to treat gaming as their primary leisure time activity and entertainment.

Children and teenagers have plenty of free time to spend on leisure. They can easily spend 10 to 12 hours a day “grinding” or gathering adequate gear in a video game. However, for adults, this free time shrinks in the face of responsibilities, including financial ones. Many games lose long-lasting players at this point in the life cycle of their products mainly because they weren’t designed to balance engaging gameplay with monetary incentives—this is precisely the challenge that web3 is uniquely equipped to address.

Would it be possible to play for a living and choose it as your career path? A few years back, this idea seemed ridiculous. Obviously, a few chosen ones could treat playing as a full-time job thanks to e-sport competitions or streamer revenues. For most, however, these doors would remain shut.

The Roblox model

However, if we look a bit closer at a few renowned, massive multiplayer web2 games, we find complete financial systems that can illuminate a different perspective. For over two decades, MMO RPGs like World of Warcraft or EVE Online have had players ready to pay real money for anything from leveling up characters to obtaining in-game currency used to buy coveted items. Many skilled players treat these activities as their main source of income.

No platform is a better example of in-game time capitalization than Roblox, however. We could even see it as a bridge between what happens in web2 and what would be possible with web3 models.

Being more of a social platform than a game, Roblox has provided its users with an experience based on community-created content. Roblox allows players to create their own assets and monetize these products by gaining “Robux,” its in-game currency. After reaching a certain level, they can choose to convert these coins into real currency. This is an economy mostly powered by creators, allowing both parties (the company and the players) to earn their share.

Lo and behold, Roblox’s MAU reaches 300 million players. The platform has become the leisure activity of choice for a whole generation of new gamers in the Gen Z demographic. It turns out that providing players with freedom and tangible (financial) rewards for their creativity does create an enormous amount of user engagement. Its model has created the right balance between financial incentives and good gameplay. 

However, Roblox is not a blockchain-based project. Players do not own their creations and are forced to pay significant fees to obtain profits. As developers indicate on their website, only 29% of the sold asset’s value is returned directly to its creator. The rest is distributed to cover platform expenses or goes to the game developers’ pockets.

Web3 can balance incentives with gameplay

It’s easy to see how adopting a model like Roblox to include the benefits of having a decentralized and permissionless onchain economy could be the logical next step in the evolution of gaming. This could start by allowing players to manage their in-game assets and go as far as designing new in-game economies.

From a web3 perspective, this approach could also be the solution to the lack of quality in web3 games today. A platform that gathers users by providing them with the right incentives would leave game developers to focus and compete solely on designing the best gameplay. 

Currently, most web3 games are in the stage of searching for their path or, in the worst of cases, only attracting users in search of a quick buck. It’s no secret that this is what drives the success of certain categories, such as play to earn and now tap to earn. This has been very unappealing to a whole generation of gamers who never saw gameplay mixed with financial incentives.

However, younger users who are raised on titles such as Roblox, Fortnite, or Albion Online have different expectations. They also seek quality entertainment and opportunities to socialize with other players, but financial components are already a part of the game for them.

That is precisely where the new path for web3 gaming must be laid. GenZ players are already used to economic mechanics, and the demand for the possibility of capitalization will increase as time goes by. They are in the middle of the road. All we have to do is design platforms that improve the overall quality of the experience, and web3 gaming may well be the birthplace of the next Roblox.

Tổng hợp và chỉnh sửa: ThS Phạm Mạnh Cường
Theo Crypto News